The main objective of the SEED project is to capitalize on existing and already applied creativity-based methodologies to deliver ready-to-use innovative solutions, developed and tested at European Level, for high schools and vocational schools in order to ensure the continuity in performing extra-curricular activities (dual education) remotely.


  • Recognize the importance of creativity as a crucial transversal skill for students in order to better face the increasing request of innovation in all sectors of the labour market and, in general, to improve their resilience, since OECD stated that “creativity and critical thinking are key skills for complex, globalized and increasingly digitized economies and societies”.
  • To improve the use of “dual training” as a fundamental pillar for faster and more profitable access of students in the labour market, especially by ensuring more digitalized and creativity-based methodologies for its implementation, able to create advantages for both educational institutions and companies.
  • To equip vocational education and gymnasium with the necessary digital skills and solutions to manage dual training experiences based on creative-led methodologies remotely (creative thinking, design thinking, etc…).
  • To contribute to the empowerment of the EU educational policies by testing and delivering a new creativity-based and digital solution, aligned with EPALE, aiming at enabling european educational institutions to keep on performing “dual training” as well as to maintain the crucial relationship with companies.


The above mentioned objectives will be achieved by an intense cooperation, beginning with a baseline study (IO1) aiming at the identification of the starting points in terms of dual education systems in PP countries (IO1.1), creative-based methodologies applied to work-school experiences (IO2) and digital solutions for remote dual education experiences (IO1.3). The last action of IO1 is the definition of the first draft of the SEED Toolkit (IO1.4).

The toolkit draft will be then assessed and integrated with local Co-Design Labs (IO2.1) performed in all countries with the involvement of the 3 key stakeholders (teachers, tutors, mentors): this action will pave the way for the definition of the digital supportive technology (IO2.2) enabling the application of the on-distance SEED creative-based methodology and leading to the Final SEED Toolkit (IO2.3).

Once ready, the SEED Toolkit will be transferred first to internal trainers through a joint international training action (IO3.1) and then at local level to SEED Communities in each of the 4 countries (IO3.2), in order to prepare the field for the User-Testing Experimentation (IO3.3), where the Toolkit will be tested in real dual education experiences. The feedback collected during the Experimentations will drive to the SEED Handbook for on-distance Creativity-Based Dual Education. SEED partners will be deeply involved in dissemination activities, in particular by means of 4 multipliers events.


The SEED project is built on a partnership collecting 3 main typologies of expertise: experts in vocational training and education, experts in digital learning environments and experts in creativity-based learning methodologies.

The partnership consists of the following organisations: Alterevo Società Benefit (Lead Partner, Italy); Fondazione Università Ca’ Foscari (Italy), Istituto di Istruzione Superiore “Vittorio Veneto” Città della Vittoria (Italy), Fundacija Prizma (Slovenia), Srednja ekonomska šola in gimnazija Maribor (Slovenia), InterMediaKT (Greece), El Caleidoscopio (Spain).




ID 2020-1-IT01-KA226-VET-009196

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